Top 10 Kaldheim Cards for Commander
Kaldheim
Of course great flavour is all well and good, but we know why you’re really here: to find out which cards from Kaldheim you should be picking up for your EDH deck. So without further ado, it’s time to find out our picks for the top 10 Kaldheim cards for Commander.
Honorable Mention - Birgi, God of Storytelling/Harnfel, Horn of Bounty
Birgi didn’t quite make our main list because of how narrow her applications are. The reason she gets the honorable mention is that, in that narrow shell, she has the potential to be incredibly strong.
Birgi is a storm enabler, and an extremely strong one at that. As a legendary creature she can (like all the gods of Kaldheim) serve as your commander, making her a guaranteed play in a deck built around her. We’re not interested in her double-boasting ability here, or in the value generated by her horn. It’s that one red mana for each spell cast that represents Birgi’s true power.
When coupled with a suite of one and zero mana cantrips like Renegade Tactics and Crash Through, as well as zero mana rocks like Mox Amber, her mana generating ability has the potential to churn through your deck, even netting mana as you go whenever making a zero mana play. At that point it’s just a case of digging to win conditions like Aetherflux Reservoir or storm cards like Grapeshot to wipe out your opponents in a single explosive turn.
10. The World Tree
9. Rise of the Dread Marn
8. Glorious Protector
7. Dream Devourer
6. Tyvar Kell
5. Tergrid, God of Fright/Tergrid's Lantern
Powerful enough in two player formats, Tergrid is at her very best in EDH where she will trigger on every discard from each opponent. That means that you can generate some insane value from mass discard effects. The most devastating of these are effects like Wheel of Fortune that discard the entire hand of all three opponents, while you net every single permanent discarded that way, including lands. Needless to say that has the potential to be instantly game ending. And as an additional cherry on the cake, Tergrid’s flip side, her lantern, offers an instant-win combo to drain your opponents out if you are able to generate infinite or near-infinite mana, something that’s hardly unheard of in EDH combo decks.
4. Ravenform
In the last couple of sets, Wizards have been tinkering around the edges of the limitations of the colour pie. This will always be hotly debated of course because so much of the character and balance of Magic comes from the distinct personalities and limitations of each of the five colours. With that said, we think Wizards have done a decent job at ensuring that where cards break the normal restrictions of the colour pie, they come with a flavourful drawback. In Zendikar Rising for example we saw Feed the Swarm, which allows a black player to trade life for the ability to destroy an enchantment. Destroying enchantments is very un-black, but trading life for power is about the most black thing imaginable.
Ravenform continues that approach by offering blue the ability to permanently remove an artifact or creature, at the cost of giving the opponent a 1/1 bird token. Permanent, targeted artifact removal in blue, especially strapped flexibly to creature removal, looks set to be goldust in EDH decks that don’t have access to colours that can fill this gap in blue’s repertoire. The drawback is pretty tiny (“sorry I exiled your Panharmonicon, but hey at least you get a 1/1 bird!), but it does fit nicely into blue’s tradition of transmuting threats, in the same vein as cards like Pongify. Will the community accept this continued tinkering with the traditional limitations of the colours? Maybe, maybe not, but one thing is for sure: every blue EDH player will want a copy of Ravenform.
3. Valki, God of Lies/Tibalt, Cosmic Imposter
Tibalt is a huge part of the story of Kaldheim, so it’s probably fitting that he hits our top three hard. This card introduces Modal Double Faced Planeswalkers, another powerful evolution of the MDFC design space Wizards has been playing with in recent sets.
On the front side, Valki, delivers massive value at two mana, particularly in Commander. Not only do you get to see every opponent’s hand, you get to exile the most threatening creature from each opponent until Valki leaves the battlefield. On top of that (and if he wasn’t already enough of a removal magnet) Valki threatens at any time to become a copy of any of the cards exiled as long as you can pay their CMC in colorless mana. Even after transforming, the exiled cards still stay exiled.
The front side alone would be powerful enough for some decks to run on its own. But the flip side is the even more powerful Tibalt, Cosmic Imposter. He comes in at a hefty seven mana, but it’s worth knowing that you can cascade into him, with cascade checking the two mana cost of the front side, but you can then choose to cast the Tibalt side for free. Even if you do need to actually pay the full seven, we guarantee you won’t be disappointed. Tibalt comes with an instant emblem just on entering play, which after a single activation of his plus 2 ability is effectively a draw three in Commander that doesn’t even count towards your hand size. Because it’s the emblem that gives the effect, you will always be able to cast those exiled cards even if Tibalt is removed. On top of that, he acts as flexible artifact and creature removal with his minus 3, and mass graveyard hate and ramp with his minus 8. What more could you want?
2. Tibalt's Trickery
Tibalt continues to dominate our top three, with another of his cards taking second spot. Tibalt’s Trickery is probably the most discussed card in the set, being the first unconditional red counter spell ever printed. Red has had cards that counter specifically blue spells before, but never a hard counter to any spell.
Of course, this being red, such an out-of-character ability has to come with a pretty serious and flavorful cost. Hence the total chaos that ensues when you cast this spell, something that’s a classic feature of red decks. Essentially, when you cast this card, you will give your opponents ammunition for their graveyard strategies by milling them for one, two or three at random, but much more importantly they will always get to cast a random spell from their library for free. Clearly, this has the potential to go very wrong! You could counter a Doom Blade and end up giving your opponent an Ulamog. But generally speaking, when used well, we think Tibalt’s Trickery will do the job you’ll want it to do. It will counter a worst-case scenario spell, perhaps a wrath effect that would be terrible for you, and will give your opponent what will very likely be a much worse replacement at random.
It’s pure card disadvantage, and certainly risky, but it’s a tool that will give a huge suite of decks that run red but no blue access to countermagic, and with it crucial protection for their strategies. Not to mention that if you really want to, you can counter your own spell and rip something far more powerful from the top of your deck. There are already Modern brews trying to make use of that aspect of the card designed to give it the maximum chance of finding a Polukrinos or some similar horror. The bottom line is, this card is powerful, flexible and, because of the randomness and risk it introduces, guaranteed to be great fun to play in any format.
1. Mystic Reflection
Mystic reflection has two main uses. Firstly, you can cast it with your own small insignificant creatures on the stack, ideally a bunch of small tokens from something like an Elspeth ticking up. You target the scariest nonlegendary creature on the board, and then when Mystic Reflection resolves and the tokens enter, they will all enter as Craterhoof Behemoths, or whatever other nonsense you targeted.
This type of usage will make Mystic Reflection a key component in any token deck running blue, with the potential to transform the game in your favour. But its power doesn’t end there. This card can act as a one mana soft counterspell when foretold, allowing you to hold up a single blue mana when you expect a powerful threat to enter the battlefield. When that creature is on the stack, you can target the weakest mana dork or token on the board and have that Kozilek enter as a squirrel token. Hilarious to pull off, and most certainly powerful enough to swing a game. It even acts as a rare workaround in blue for creatures that cannot be countered (example).
The applications are endless, and the card looks incredibly fun to use and build around. Pick up a copy for your blue decks and enjoy!
Jonathan Widnall
- Jon Widnall