Modern Horizons 2 - Not Just for Modern
Honorable Mention - Garth One-Eye
Garth may not quite be strong enough to actually make our top ten, but he is a richly deserved honorable mention. This card is an homage to some of the most beloved cards from Magic history, and he feels completely at home in a set aimed at Modern and other formats that reach back into the richness of Magic’s past designs.
Garth’s design is totally unique, essentially allowing players to create token copies of named cards which can then be cast for their printed mana cost. Those cards are carefully chosen to be classics from each of the five colours of magic, with an additional slot for perhaps the most notorious card of all time – Black Lotus. For a lot of players, this card’s main USP is that he offers a route to legitimately cast a lotus without having to remortgage their house!
While his design is undeniably great, what holds Garth back in terms of raw power level is that almost all of the cards he casts have been long surpassed in power level by more modern designs. Shivan Dragon just isn’t as exciting of a play as it was 15 years ago. Even the feared Black Lotus’s power is massively diluted as a turn 6 play, which is what it generally will be at best assuming you have perfect rainbow mana to play Garth on turn five. Of course, he is nothing to be sniffed at, and will still net you six cards plus however many you draw off his Braingeyser if your opponents allow him to remain in play. He represents a fun new five colour option in Commander, and it’s very much worth noting there that if Garth leaves and reenters play (including returning to the Command Zone) the cards he can name are no longer considered to have been chosen when he is recast, meaning they can all be selected again.
10. Kaldra Compleat
9. Chatterfang, Squirrel General
Squirrels have always been a firmly tongue-in-cheek tribe, but if you fully commit to building around Chatterfang he actually threatens to generate hordes and hordes of adorable little critters. If you have ways to further increase token generation, your opponents are pretty quickly going to be facing down a tidal wave made of pure squirrels, something that’s sure to wipe that dismissive smirk off their faces. Plus – presumably because Chatterfang has near-total disregard for the lives his small furry soldiers – he can sacrifice them in their dozens to bring down any conceivable creature. With Chatterfang in play, even Ulamog himself isn’t safe from the squirrel menace!
8. Carth the Lion
7. Master of Death
Master of Death looks like a very strong new toy for graveyard decks, as well as for zombie decks that care about the graveyard.
As the name implies, Master of Death is not much fazed by dying. For a mere one life (a neglible cost in Commander), you can return a Master of Death in your graveyard to your hand, making this one of the most reliable and efficient recursive creatures available. Even better, every time you replay Master of Death, he will surveil 2 again, further fuelling your graveyard with all of your other graveyard-matters cards.
The 3/1 body isn’t a complete joke either, and will allow him to trade very effectively against early game aggressive threats. And you can just about guarantee whatever poor creature he’s trading with won’t shrug off dying quite so easily!
6. Sword of Hearth and Home
5. Ignoble Hierarch
4. Damn
This card is exceptionally flexible,offering cheap targeted removal when you need it, and a Wrath of God when you need everything to die.
Putting single target removal in Commander decks can feel painful at times simply because of the card disadvantage it generates against the two players you're not targeting when you use it. With Damn, you're essentially getting free targeted removal along with your boardwipe.
The key drawback of this card, and the reason it isn't a strictly better Wrath of God in Commander, is that you need to be running both black and white to play it. That's a restriction that will limit the amount of play it sees, and it's also the reason it doesn't quite make our top three. With that said though, it's hard to imagine the deck with access to both black and white that wouldn't want a copy of this in the 99.
3. Timeless Witness
2. Esper Sentinel
1. Urza's Saga
It's not very often that the top spot in one of our set review lists goes to a land, but this one fully deserves it. It's about as ridiculous as a land can get, particularly in Commander for reasons we'll explore.
Let's walk through everything Urza's saga offers you. On turn one, and for the next two turns, it functions as a colorless land. On turn two, it adds the ability to tap paying two mana to create an artifact creature that gets pumped by all your other artifacts. And finally, and the ability that completely pushes this over the top in Commander, it lets you search your library for any artifact card costing 1 or less and put it into play. Yes, that's an artifact tutor effect on a land.
The flexibility the tutor offers is excellent in dedicated artifact decks, which this is clearly built for. However, it's a fair bet that this will be a high pick for pretty much any Commander deck that can absorb a colorless land, simply because it is guaranteed to find the ubiquitous Sol Ring if you haven't already drawn it (and if you have, you should be winning anyway!). One to watch, and one to pick up for any deck with at least a couple of targets for the tutor.
Jonathan Widnall
- Jon Widnall