Dream Teams - The Best Partner Commanders from Commander Legends

Dream Teams - The Best Partner Commanders from Commander Legends

Commander Legends is full of new cards and reprints that will see play at kitchen table Commander games everywhere. But Commander Legends is first and foremost an experiment in a totally new kind of set – Commander Draft. If you love to draft and you love EDH, this your perfect set. 


Drafting Commander

But how do you go about drafting Commander? There are some pretty significant differences here, both from ordinary kitchen table Commander and from a normal draft. 

Firstly, you’ll be drafting a 60 card deck instead of the standard 100 card deck, achieved by opening three twenty card packs with your friends. Assuming a four-seater draft, that’s two full drafts per box, or a single eight-seater draft.

Secondly, and this is the big one, the singleton rule is suspended for draft. You can have as many copies of each card as you manage to draft. Fear not though for those of you who like us love the variety of Commander – the format is balanced with a very large number of cards to promote variety. 

Finally, because of the special requirements of Commander (namely actually HAVING a Commander) the set is absolutely packed with Legendary creatures that you can use as your Commander. You’ll need to think carefully about your pick, since as per normal Commander rules you’ll only have access to spells in your commander’s colour identity. For that reason, Wizards has packed the set with Partner commanders who can help you stay flexible and move into new colours if they look open. 


The Prismatic Piper

Colour Pie

Typically, as in any draft format, you’re going to want to play at least two colours. In Commander Legends the fixing is quite good, so if you can pick up more colours in your commander’s identity than that, feel free to go for a complicated mana base. Typically though, the format is balanced for you to mostly pick two mono-coloured commanders for a two colour deck.


There’s even a get out of jail free card if you need to make an emergency colour switch: the ever-so-creepy Legendary Common Prismatic Piper, whose only ‘ability’ is allowing you to choose any colour for its colour identity. Of course, we don’t want to be piping if we can possibly help it. So what are some of the pairings that we should be looking for? Who are the best partners, and what can they offer your draft deck? Let’s take a look at our top ten dream teams. 


Bruse Tarl, Boorish Herder

Dargo, the Shipwrecker

10.   Bruse Tarl and Dargo

A couple of absolute bruisers, Bruse Tarl and Dargo threaten to thump your opponents for huge chunks of commander damage. On any turn where Dargo is ready to attack and Bruse Tarl has either entered the battlefield or is attacking as well, Dargo alone threatens 14 points of commander damage, with trample to boot. If Dargo connects, you won’t even need to worry about retaliatory swings from opponents thanks to a massive 14 points of lifegain. You’ll want your deck to have some sacrifice outlets to enable you to bring out Dargo cheaply.


Tokens will work well via commons like Raise the Alarm or Doomed Traveller plus he can be cast even more cheaply if you can perform another sacrifice prior to casting him. Even something as simple as saccing a Treasure from Brazen Freebooter and then saccing two 1/1 token when casting Dargo will result in him costing a single mana!


Kodama of the East Tree

Livio, Oathsworn Sentinel

9. Kodama and Livio

Kodama of the East Tree looks like it will be a powerhouse even outside of draft. Its ability has huge potential in a vacuum, and the added Partner ability just gives it so much more flexibility and combo potential. 

Kodama’s triggered ability allows you to dump your hand extremely quickly by simply casting permanent spells. Even something as simple as casting a single six drop with Kodama in play will effectively generate you up to six mana so long as you have the follow-up permanents to take advantage of it.  

The ability is only limited because of the initial mana investment required every turn to cast the expensive permanents that you’ll want to be putting into play in order to drop pricey goodies from your hand, as well as having to have enough high-cost permanents to fuel it. That’s where Livio comes in. With Livio, you not only get some protection options for Kodama and the high-cost creatures it puts into play by exiling them in response to removal, but by later returning them to the battlefield you will trigger Kodama’s ability again. As a pair they become a real nightmare to interact with, especially because with access to five mana and with Kodama in play, Livio can effectively allow you to flash in permanents from your hand, all while triggering and retriggering any additional ETB effects you’ve built into your deck. 


Reyhan, Last of the Abzan

Slurrk, All-Ingesting

8. Reyhan and Slurrk

+1/+1 counters are one of the major deck themes in Commander Legends, and there is probably no better partnership to take advantage of them than Rehan and Slurrk. Slurrk and Reyhan’s abilities are extremely similar, with Reyhan’s focusing on greatly boosting a single creature with +1/+1 counters on the of a creature with counters, while Slurrk spreads his oozy counter goodness across your entire board.

If you can support them with plenty of +1/+1 counter synergy cards and continue to generate board presence, removal will begin to look like a very poor option for your opponents.

This looks like it will be a very resilient deck that will be able to happily trade creatures in combat knowing their deaths will simply boost the rest of your board. +1/+1 synergy cards like Fertilid and Ordeal of Nylea are a must in this deck. An Armorcraft Judge in particular cast after the death of Slurrk has the potential to draw you five or more cards.


Tevesh Szat, Doom of Fools
Rograkh, Son of Rohgahh

7. Tevesh Szat and Rograkh

Tevesh Szat looks very strong indeed. He can protect himself with a wall of chump blockers while building his loyalty, and then use that sacrifice fodder to generate you card advantage. His ‘mind control all commanders’ ultimate is also just about the most fun thing imaginable in a Commander game, and while it’s hard to see it happening very often, we can always dream. So who is Tevesh Szat’s ideal partner? He works very well with Dargo, the Shipwrecker from earlier in our list, who between them can easily make Dargo castable for a single mana by each sacrificing a Thrull, all while drawing two cards into the bargain.

But we think there is even greater value to be had by pairing him with the unassuming Rograkh, Son of Rohgahh. Rograkh is a fun bit of commander design in himself, coming in at the ultimate bargain price of zero mana! He has keywords for days too, with First Stike, Menace and Trample.

Of course, the catch is that those abilities do literally nothing on their own given Rograkh’s zero power. Not to worry though, Rograkh can still serve the cause. With Tevesh Szat in play, you can sacrifice him to draw no less than three cards, thanks to Tevesh Szat drawing an additional card when he sacrifices a Commander. Rograkh will then return to the command zone where you can recast him for a mere two mana, then rinse and repeat for as long as you can keep Tevesh Szat in play. The amount of card advantage potential here is scary for such a low mana investment. If you can actually make Rograkh useful in combat with equipment or pump, you’ll have a real dream team on your hands.  And let’s not even get started on how having access to red lets you use Coercive Recruiter or Portent of Betrayal to steal an opponent’s Commander, hit them with it and then sacrifice it to Tevesh Szat to draw three cards!


Breeches, Brazen Plunderer
Kediss, Emberclaw Familiar

6. Breeches and Kediss

As mentioned in the introduction, you won’t often want to be playing monocolor when drafting Commander, mainly for fear of lack of playables. With that said, mono red will at least offer a fast and aggressive deck, and there are other payoffs to be had. The most important of these is the chance to have your forces commanded by a kleptomaniac lizard and a monkey dressed as Captain Hook.

Breeches is a born plunderer, and his combat damage ability lets you leverage your constant aggression into card advantage by pinching cards from the top of your opponents’ libraries. 

He can trigger the ability himself (which is often easily done thanks to Menace) or by hitting opponents with any of the other pirates in your deck.   But who wants to look at cards from only a single library? With Kediss in play, if Breeches himself connects, you can expand your primate pirate raid to plunder the top card of every opponent’s deck. You can then pick the best of their spells to cast, as well as damaging each of those opponents into the bargain. We can’t promise this will be the best Commander deck you’ll ever draft, but it certainly promises the most booty.


Alena, Kessig Trapper
Gilanra, Caller of the Wirewood

5. Alena and Gilanra

A classic go-big Gruul ramp pairing if ever there was one. Gilanra offers ramp, card draw and access to green, and rewards a deck that focuses on ramping to six drops and higher.

Alena compliments this perfectly by generating massive amounts of mana when those six drops hit the field, usually at least five or six red mana each time. That mana in turn can be used to power out yet more creatures, which your deck should be able to consistently supply thanks to Gilandra’s built-in card draw. 

This deck will be well served by cards that benefit high creature power strategies. Hunter’s insight will offer big card draw in the deck and Monstrous Onslaught can function as mass removal. Sifter Wurm is particularly excellent with both commanders in play, generating seven red mana, drawing a card and then scrying for your next big creature, all while gaining big chunks of life.


Miara, Thorn of the Glade

Numa, Joraga Chieftain

4. Miara and Numa

Miara’s ability to generate card advantage in a dedicated elf deck is massive, and she is crying out for a complimentary partner commander. Numa looks ideal, giving access to elf synergy and (very importantly) to green, where so many of the format’s elves are printed. He also does a great job of pumping your board if you can draft large numbers of elves. If your opponents let your elves stay in play, great, you can continue to grow them with Numa and beat down. If they use removal, you’re covered by Miara’s ability, which can very cheaply replace those losses with fresh card draw. 

Your draft will need to be laser focused on elves, but there are huge numbers in the format, and they have excellent lord support in the form of Imperious Perfect and Immaculate Magistrate. Miara can generate a lot of card advantage with Imperious Perfect’s elf token generating ability, and Numa works particularly well with Armorcraft Judge for massive card draw.


Falthis, Shadowcat Familiar
Toggo, Goblin Weaponsmith

3. Falthis and Toggo

Ever fancied throwing a barrage of deadly poison rocks at your opponent’s creatures? Well now you can! Toggo’s rocks importantly state that their damage is done by the creature, not the rock. With Falthis in play giving deathtouch to all your commanders, that means any of Toggo’s rocks thrown by either commander will be instantly lethal to any creature you target. It’s a combo that is both hilarious and genuinely scary. Expect your opponents to do what they can to disrupt it, but since these are both cheap commanders who can be repeatedly recast without too much pain, you’ll always be getting the better end of the deal.

 This partnership is even stronger if you include cards that can make use of any rocks you can’t find the mana or creatures to huck across the table. Dhund Operative is particularly great here. Since rocks are artifacts, she not only gets a power boost from having an artifact in play but gains deathtouch too, making her another ideal poison rock pitcher.  


Keskit, the Flesh Sculptor
Ravos, Soultender

2. Keskit and Ravos

Ravos generates advantage better than almost any other commander in the set. While he is very fragile for his cost, he makes up for it by pumping your entire board and by constantly recurring cards from your graveyard to your hand. His ideal partner is therefore a commander who can make sure there are high quality cards in the yard to be recurred.

Keskit is ideal for the job, allowing you to sacrifice cheaper and less relevant permanents to not only re-recur them with Ravos, 

but to ensure that all three of the cards you draw of Keskit can be made use of by putting a creature into the yard that Ravos can recover. Between them, they form a constant cycle that will rip through your deck finding creatures of higher and higher quality. Of course, Keskit’s ability demands a hefty toll of three sacrfices to activate, so you’ll certainly want to use token generating cards. Ravos grants access to some ideal commons in white, including Raise the Alarm and Captain’s Call, the latter of which provides all three sacrifices in a single card. Creatures with on-death effects are particularly good with both commanders, with Perilous Myr being a standout that generates targeted damage every time it dies. 


Kydele, Chosen of Kruphix
Eligeth, Crossroads Augur

1.   Kydele and Eligeth

Every Commander player loves card draw, but as we all know, it’s no good having a grip full of cards if you’re too behind on board to have time to cast them. That’s where Kydele comes in.

Her job is to ensure that you can have your cards and cast them too, generating one mana for every card you’ve drawn during your turn. Crucially, that includes your ordinary card draw for the turn, meaning that at the very worst she’ll be generating you one colorless mana every turn.

There are a good number of card draw effects in the set, but what Kydele is really crying out for is a partner that can offer even more. Eligeth offers that option in spades. By turning every scry into card draw, the Sphinx greatly expands the number of cards you can put in your deck that you can expect to act as card draw. Suddenly, Omenspeaker draws two cards on entering the battlefield, a creature equipped with Aqueous Form draws a card every time it attacks, and Preordain becomes Ancestral Recall.

With both commanders out, the amount of card and mana advantage you’ll be generating each turn will quickly be overwhelming.  Of course, Kydele’s mana is always colorless, so it will pay to have artifacts in your deck that will guarantee to make use of three, for or even five colorless mana if you need to use all your colored sources for the initial burst of card draw. Cards like Dreamstone Hedron and Prophetic Prism that generate even more mana and even more card draw in themselves are ideal here, as is Horizon Stone, which lets you store all of Kydele’s colorless mana for a time when you can use it.


Card Crate Blog Team

Jonathan Widnall

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